Showing posts with label data literacy. Show all posts
Showing posts with label data literacy. Show all posts

Monday, August 01, 2016

Using Pokemon Go in the classroom


How can you utilize the game "Pokemon Go" in your classroom in a meaningful way? Student excitement about this game can be easily harnessed to support all kinds of fun and pedagogically-sound lessons and activities!

Before we start, and if you have not yet played the game, there are some vocabulary words you might need.

VOCABULARY

Pokemon Go: an augmented reality, GPS-based, mobile device game which uses real-world locations to gather virtual items

Pokemon: the characters in the game you seek to capture and use for other purposes

Pokeball: the item you need to capture Pokemon

Pokestop: Place you locate in the game and visit to gather Pokeballs

Pokedex: An incomplete encyclopedia given to you in the game that is populated with details of the Pokémon as you capture them

Gym: a specific place in the game where you can have your Pokemon battle for control

Journal: a time-based list of your activity in the game

Pokemon trivia: Pokemon is short for "Pocket Monsters"

APA style guide for "Pokemon Go" information.

I doubt if there are many Pokestops or Pokemon in or around your school. And I'm not suggesting playing the game in your classroom. However, after playing it myself for the past few days, I've had some thoughts on how to use the game to expand the learning and target some of the literacies we want students to attain.

Some of the following activities require students to take some extra time and gather information as they're actually playing the game. Others they can complete after they're done for the day.

VIRTUAL REALITY IMAGES

Many of the Pokestops in the game showcase a local business, attraction or historical site. Since students  already have their phone in their hands, have them use the Google Street View app to take a 360° spherical panoramic image of the Pokestop. Having these images to share with others will both promote community pride as well as allow immersion in the Pokestop via a Google Cardboard Viewer or via the Ricoh Theta S app. By taking the time to create and share the 360° images, students will become familiar with some of the cool sites in their community.

Here is a sample of a 360° image taken at a site of a Pokestop. Click and drag your mouse around the image to view it. (Direct link)






As you or students create 360° images, please consider Creative Commons-licensing them for use by others, joining my Flickr group called 360° Images for Schools and uploading them!

DIGITAL STORYTELLING


One of the neat features of the "Pokemon Go" game is, when students find a Pokemon in the wild, they can turn on an augmented reality version of their mobile device screen which puts the virtual Pokemon into the live scene where their camera is facing.

Students can then take a screenshot of the image. By saving the screenshots to their camera roll, students will have access to them later to use in other classroom projects, such as creating a digital story about their adventures.

Don't forget- students will need access to tools for planning, preparing, and producing their digital story. Ideas and successful practices for creating digital stories can be found on my digital storytelling site.


Easy digital storytelling creation tools

DATA LITERACY

The Journal component of the game automatically records the time and date of the events as they occur -- whether it be collecting Pokeballs or capturing a Pokemon. Students can use the data to figure out the average number of events per day or to graph their allocation of items from a Pokestop. 

Using data they have collected and analyzing it will help students start to become familiar with the data literacy skills of data processing, data manipulation, data presentation, and data analysis. A great rubric for data literacy analysis by Andrew Churches can be found here.


Another treasure trove of data can be found in the Pokedex. Each Pokemon that is captured includes an information card, including height and weight (in metric). This data can be analyzed and manipulated for any number of measurement activities. (i.e. How many of which Pokemon would you need to stretch all the way across the US? What would be the total weight of all of them?) In addition, students could use Airtable (iOS app) to create their own relational database of their "Pokemon Go" data and become familiar with some of the features of a database (i.e. tagging, searching, sorting, etc.)


MAPPING

Encourage students to either gather the GPS points of their finds as they play the game or have them collect that info when they are done for the day. One site that makes this easy is http://www.gps-coordinates.net/ Students can search for a location on Google Maps from this site and then copy the GPS coordinates that show up.

Once students have this GPS data, have them locate the GPS point in Google Earth, add the screenshots for the Poketops or areas they visited in the game, and have them create a "Google Pokemon Go Trip". Students quickly become aware they are actually using real-life places in the game and can share their journeys with others. To learn how to start this process, instructions for the Google Lit Trips project will help you out!

INFOGRAPHICS

Use the data compiled from the "Pokemon Go" Journal and any additional information students collect (for instance, the number of steps they take in any one day) to have students create an infographic using one of the online tools or mobile apps. I have lists of these apps and tools both on my Guide to Everything Infographics page as well as in a previous Discovery Education Kathy's Katch blog post.

Infographics should have an eye-catching image at the top with the most important data and then include secondary and tertiary data for those want to know more. Shaelynn Farnsworth provides some solid tips about teaching the basics of infographics to students here.

I used Canva to create a health-related infographic based on the number of steps I have taken while playing the game.

SKETCHNOTES

Have students write a short piece about their personal reflection of the game. How long did it take them to learn how to play "Pokemon Go"? Have they joined any groups of people searching for rewards? What do they like best about playing? Least?

Have students exchange their writings or share a Google doc with another student. Each student should create a sketchnote from the writings of the other. Provide students with the basics of sketchnoting before you begin this project (i.e. text connectors, containers, shading, color, format) and then have them share the completed sketchnote with the author of the original piece. This can help students both practice visual notetaking, as well as learn how to pull out the most important points from a piece of writing. 

I have much more information about sketchnoting on my Guide to Everything Sketchnoting in the Classroom page.


POKÉ PODCASTS

Once students have reflected on their sketchnotes and reworked their essay on the topic, have each student create a short podcast about their experience with "Pokemon Go". Embed these podcasts in your class website and parents can enjoy the excitement that will definitely come through as each student reflects on their time with the game!
Podcasting tools
Do you use Pokemon Go in the classroom? Share tips with us on Twitter! #kathyschrock

Sunday, February 01, 2015

Literacies for the digital age: Data literacy


This is the sixth in a series of blog posts highlighting the digital literacies our students will need to succeed. This post will provide you with some ideas on how to infuse data literacy skills into the curriculum.

According to Dr. Milo A. Schield, students must be able to read, interpret and evaluate information. They must also be able to analyze, interpret and evaluate statistics. And they must be able to gather, assess, process, manipulate, summarize, and communicate data.
These three skills collectively comprise data literacy.
One way to have students gain the data literacy skills is the student creation of an infographic as a creative assessment. This assessment process includes practice with the information, visual, and computer tool literacies, too.
An infographic is a visual representation of data that allows the viewer to understand a topic, get another view, or persuade them to research further.
In the Newspaper Designer’s Handbook, a McGraw-Hill publication by Tim Harrower and Julie Elman, they provide some thoughts on why one might use an infographic. They are writing about infographics to enhance a news story, but the same ideas are applicable to student-created infographics to support a research project.
  • To complete the “story” for those who are interested
  • To draw in viewers from those that might skip the information
  • To pull out salient numbers, details, and comparisons
  • To clarify with statistics, geographical detail, or trends
  • To help insure the viewer “gets it”
Infographics fall naturally into categories such as statistical infographics, timeline infographics, process infographics, and research-based infographics.

STATISTICAL INFOGRAPHICS
Statistical infographics contain an overview of a topic and data to support the content. These infographics are used to either inform or persuade.
Pouring in your cup
Statistical infographic










For elementary students, showcasing statistical infographics which use size to indicate the different percentages instead of numbers would be easier for them to replicate.


For elementary students, showcasing statistical infographics which use size to indicate the different percentages instead of numbers would be easier for them to replicate.



TIMELINE INFOGRAPHICS
One way to get students “hooked” is to showcase infographics that engage them, like this timeline infographic that tells a story.

Normandy invasion
Timeline infographic 2

























PROCESS INFOGRAPHICS
A process infographic is a little different from a timeline. The creator adds a branching component to the visualization. A process infographic could be used when students are creating “how-to” essays. The infographic can be created by the student writing the essay, or a partner student can design the infographic from the essay.



RESEARCH-BASED INFOGRAPHICS
One of my favorite types of infographics is the research-based infographic. Students are given a sum of money and have to conduct research to determine how to raise those funds. Snagajob.com published the infographic below and, although they did not include where the data was found, they did include fairly comprehensive overviews of how they determined the statistics.

Here is the explanation for one of the items included in the infographic above: “Peyton Manning makes $14 million per year. Super Bowl notwithstanding, in the 2009 regular season he completed 4,500 passing yards (totaling 162,000 inches). If you divide his salary by the number of passing inches, he would need to pass the ball a little more than 8.4 inches to make $729. And just in case you’re wondering, a football is 11” long.”
There is a new series of research-based infographics called “If the world were a village of 100 people” created by Toby Ng. These data-based infographics are simple and informational, but are very compelling.

DATA VISUALIZATION
To learn how to process data, students should view already-created visualizations and discuss how and why the data is presented the way it is and its relevance.
This great infographic provides an overview of some visualization options.


One good place for teachers and students to learn how to pick the most effective visualization for the data is Hans Rosling’s Gapminder site. The Gapminder site has a teacher area with samples, ideas, and curriculum to support the teaching of these skills. There are instructional videos and PDF downloads for both teachers and students.
Another site to support students learning how best to visualize data is Google’s Public Data Explorer.

CREATING THE INFOGRAPHICS
There are many apps and tools that can help students create their infographic. Something as simple as a Microsoft PowerPoint, Apple Keynote, or Google Drawings single slide or page can be used. Once the infographic is created on a single slide, the slide can simply be saved out as an image and easily shared.
There are many online sites that provide templates for infographic creation. Some are paid sites that provide a few free templates. However, according to Eric K. Meyer, the author of what I consider the best book about infographic creation, a good infographic should have a beginning, a middle, and an end. He likens the visual elements in an infographic to those in a new story’s headlines and lead.
In addition, he goes on to state most readers skim both text and images rather than reading them, so a well-crafted visual image at the top of the infographic may just be the hook the viewer needs to stop and take the time to read and look at the information in the infographic. He talks about the way people read an infographic as an inverted pyramid style with the main point at the top followed by secondary points and supporting details. He also states any text in the title of the graphic should communicate facts rather than just label the information.

The templates offered by the online infographic creators do not often follow this tenet. Infographics need “weight” so the viewer knows what is most important. Many infographics I see are simply posters, with all the information equal in weight. Since an infographics is intended to inform or persuade, there does need to be a “hook” so the viewer will examine it in depth.
What is useful about the online infographic-creation sites is that a student is able to start the infographic from scratch and many, many graphical assets are included. Some of these tools even have the ability to input data directly into the tool and pick an appropriate data visualization for the project.
Online infographic creation sites
Tablet apps for infographic creation
You can find much more information, samples, ideas, and tips on my Kathy Schrock’s Guide to Everything: Infographics page. Here is a quick video overview!
What do your students use for creating infographics? What type do they create most often? Let us know on Twitter! #kathyschrock