Monday, September 08, 2014

H&R Block Budget Challenge: Financial literacy and personal finance

http://www.hrbds.org



As I recently wrote about in a Discovery Educator Network blog post, financial literacy is one of the important literacies for our students to acquire. Financial literacy, sometimes referred to as economic literacy, according to Atomic Learning, “targets the importance of making appropriate economic choices on a personal level, and understanding the connection personal, business, and governmental decisions have on individuals, society, and the economy”.

Students are often taught, in a social studies class or a economics class, about the impact the decisions made by businesses and government have (and have had) on society and the economic climate. Students study capitalism, the Great Depression, government bail-outs of corporations, manufacturing, and so on.

However, the area that is often overlooked is the personal finance component of financial literacy. Sometimes how to develop a budget is taught in a math class when learning about spreadsheets. And I remember working in pairs in my high school health class while we developed a budget for a wedding. (Really!)

There are many online materials and sets of state standards to help teachers develop lessons and units dealing with personal finance into and across the curriculum. I have included resources in the DEN blog post, but I especially like the Council for Economic Education's set of standards for financial literacy that start in grade three, and include:
  • Earning income
  • Buying goods and services
  • Using credit
  • Saving
  • Financial investing
  • Protecting and insuring



To provide a more engaging and "real-world" practice with these personal finance skills, H&R Block is sponsoring an online contest, The H&R Block Budget Challenge, that provides students with a chance to compete for prizes while learning how to manage their money through a simulation environment. (Students in grades 9-12 and at least age 14 are eligible.) 



The contest involves students, over a period of two months, immersing themselves "into the financial life of a recent college graduate who has been working for about six months. Each student gets a regular paycheck, a checking account, a 401(k) savings account and bills to pay throughout the simulation. By maximizing 401(k) savings, paying bills on time and responding correctly to quiz questions while avoiding fees like late fees, overdraft fees and finance charges, students increase their individual score."

There are six different start dates to pick from. (The first one is October 3, and registration for your class is due at least a week before the start dates.)  At the mid-point and conclusion of each period, the highest scoring classroom will win a Classroom Grant with up to $5000. And, at the end of each two-month period, twenty-two students will be awarded a $20,000 scholarship each! The grand prize of a $100,000 scholarship will go to the student who had the highest score of any student during the contest period.

What better way to give students real-world practice as they learn how to manage their money and finances? The added bonus of classroom grants and college scholarships will keep students engaged in the process. And, if they win, they will be well-versed in how to manage their winnings!

So get your students involved today! The H&R Block Budget Challenge site has much more information and details!






Monday, September 01, 2014

Literacies for the digital age: Financial literacy


I have identified thirteen literacies important for students to master..  Lisa Nielsen, in her blog post “Should the new math be financial literacy?” states “we have lost focus on preparing young people for what will matter in their real lives. If the education system were to provide some financial literacy classes for kids, it could make a tremendous difference in the economic success of society”. Let’s examine some ways you can easily embed their literacies across the curriculum.
whiteline_discoverwhiteline_discover
Economic literacy, often called financial literacy, according to Atomic Learning, “targets the importance of making appropriate economic choices on a personal level, and understanding the connection personal, business, and governmental decisions have on individuals, society, and the economy”. The report of the NASBE Commission on Financial and Investor Literacy also offers a useful definition: “Financial literacy is defined as the ability to read, analyze, manage and communicate about the personal financial conditions that affect material well-being. It includes the ability to discern financial choices, discuss money and financial issues without (or despite) discomfort, plan for the future and respond competently to life events that affect everyday financial decisions, including events in the general economy”.


STANDARDS

Some states, such as Ohio, have an economic and financial literacy requirement in their Ohio Core state standards to be taught within social studies or another class. In their state, teachers certified in social studies, business education, marketing education, and family and consumer science are all licensed to teach financial literacy. These teachers can help develop a curriculum starting in the earliest grades to make sure these literacies are woven seamlessly throughout the curriculum at all grade levels.
The Council for Economic Education has developed a set of standards for financial literacy that start in grade three.
The strands include:
  • Earning income
  • Buying goods and services
  • Using credit
  • Saving
  • Financial investing
  • Protecting and insuring
Of course, financial literacy strands are also found in the National Business Association’s standards, the American Association of Family and Consumer Sciences standards,  and state standards, such as the ones in Ohio, Oklahoma (7-12), Nebraska (K-12) and New Jersey (4-12). There are even sets of standards, such as the Jump$tart Coalition’s National Standards in K-12 Personal Finance Educationthat can serve to help you embed economic and financial literacy across the curriculum.

ONLINE RESOURCES

In addition to economic and financial literacy associations, there are investment firms, banks, and government agencies who provide both online and offline material to help you weave financial literacy across the curriculum.
  • Council for Economic Education: EconEdLink Personal Finance
    • Includes lesson plans, up-to-date information, economic data and Web links for educators
    • Interactive tools and lessons for students
  • Federal Financial Literacy and Education Commission (US):  MyMoney.gov
    • Information, games and fun facts about money, saving and planning for the future
    • Curricula, lesson plans, tip sheets, guidance and helpful tools for teaching financial capability
    • Clearinghouse of federally-funded research reports, articles and data sets on financial capability and related topics
  • United States Mint: Financial Literacy
    • Activities and lesson plans about coin to promote basic economic understanding for students
  • Fox Business: The Centsables
    • A cable program support page with comic books dealing with financial literacy topics
  • Federal Reserve Bank (US): Lesson Plans
    • Lesson plans for K-12 dealing with financial literacy; includes a literature tie-in
    • Games and simulations for K-12 students
  •  Northwestern Mutual Life Insurance Company: The Mint
    • Interactive scenarios for kids and teens dealing with saving, spending, protecting, and entrepreneurship
  • H&R Block: Dollars and Sense
    • Provides and gathers ideas, news, tips, and tricks for teachers and students in the area of investing and savings
  • University of Nebraska- Omaha Center for Education: Economic Education Web
    • K-12 concepts and lessons plans for economic and financial literacy as well as links to data sets
    • Special THEN (Teach History and Economics in Education), a 4th grade curricular tie-in
  • Canadian Centre for Financial Literacy: Activity worksheets
    • A curriculum for financial literacy with a handbook and worksheets for adults or high schoolers
Have you used any of these financial literacy sites with your students? Share your ideas on Twitter! #kathyschrock

Saturday, July 19, 2014

Activators and Summarizers with Mobile Devices

This post first appeared in my "Kathy's Katch" blog for the Discovery Education Network and is re-posted here with permission.

Activators and summarizers have been used in classrooms for a long time. We all have our favorites and students know what to expect when we begin to use them. Since many classrooms now have at least part time access to 1:1 mobile devices, whether on a cart, a BYOD environment, or a true 1:1 program, I thought I would showcase how some of these can easily be used with mobile devices. This article will introduce you to activators and summarizers, convince you to use them, provide some help with how to introduce them, and find out how students can use them.

What are activators and summarizers?

There are many definitions of activators and summarizers. I like this overview of them from the US Digital Literacy site



My two favorite activity books are oldies but goodies by Research for Better Teaching. Written in 1993, the structures are sound and can easily be adapted for use with mobile devices. (Activators book / Summarizers book




And, here is a newer one that just includes activators and is full of both process and content strategies for middle and high school students.



Coral Martin has a great Powerpoint presentation that includes many useful things about activators and summarizers in the classroom. She talks about a side effect of the use of activators and summarizers which is that they can be instruments to minimize the tension of the students.  Here is what that minimized tension can lead to in the learning process.



Why should you use activators and summarizers in the classroom?

Martin and Frazier/Mehle provides the following thoughts as to why it is educationally-sound  to use these structures.
  • Use deepens student understanding
  • Use enables students to begin to construct their knowledge and the personal meaning the material has for them
  • These structures support retention of knowledge as students begin to develop an organized pattern of thought and move from knowledge to experience.
  • They help the students place new information in a larger framework
  • Students feel more confident after using activators because they feel they already know something about the new material
  • Teachers can use them to find out about students’ confusions or misconceptions
  • Teachers can use them to gather formative assessment data
  • Teachers can adapt the lesson plan to match what the students know/don’t know

How can you introduce these structures  to students?

The Frazier and Mehle activators book provides some sound advice for teachers when they are planning to use activators or summarizers. These activities may require students to move around and/or meet in small groups. Is your room set-up for this? Is your furniture conducive to this? Do you want to have students moving furniture around each time you do one of these activities, or can you plan a more permanent set-up for your room that will work?

Students are very social, but that does not necessarily make them expert collaborators or a good small group member. It is helpful to use a teamwork rubric about these assets or develop one with students.

There are also process (rather than content) activators that can help students feel more comfortable with practicing these skills. In the business world, activators are usually called “ice breakers” and you can find many different types online to use with your students. After the activity, make sure to have students reflect on the process and suggest things that might make the activities run more smoothly.

How can students use mobile devices for these activities?

The object here is for you to move from traditional activators and summarizers to those that can be implemented via mobile devices. Here is sample to get you started thinking about how you might achieve that goal.

In the Saphier and Haley activator book, they introduce an brainstorming activator entitled “Brainstorm and Categorize” which is used before you present new information to students. The teacher introduces the topic and has students brainstorm everything they think about the topic and then sort the list into categories. This is done either individually or in small groups and label the categories.

To move this structure to the mobile device, first introduce the topic.
  1. Have each group of students create a single Padlet for their group using the freeform layout.
  2. The members of the group will brainstorm their ideas about a topic and put them on a note titled with their name and adding the broad topic.
  3. Students then go out and gather Discovery Education Streaming and Creative Commons licensed images on those topics and either save them to their Photos or Gallery app on their device (and put the URL to the image in their notepad) or simply add the URL of the image to the Padlet note. If they have saved the image to their device, they will need to add the URL to the note after the topic title. If they are just adding a link to the URL, clicking on the image will bring viewers right to the source of the image. (To edit a note for adding an image, the student simply taps twice on the already-created note.)
  4. Students will then make a Padlet note for the category headings they decide on, and move their notes under the appropriate heading.
  5. Once their Padlet is done, the group will post the link to their Padlet to a class Padlet, so items can be shared and you can assess their work and determine what they do/don’t know.
This activity can also be done on a whole class Padlet, and can be projected as you and the students decide on the categories and where each note should be put. Doing the activity whole-class will take longer, since there will be a lot of whole-class discussion on why items were added and which category they should be put beneath. However, working as a whole class will help you clear up misconceptions.

Below is a screenshot of  Padlet using Discovery Education Streaming and one CC-licensed image about the jungle. The direct link may be found here.


There are many other tools that can be used to adapt activators and summarizers to use on mobile devices. Drawing tools and screencasting tools, audio recording tools, concept-mapping tools, collaboration tools, and writing tools can help you move these activities to the digital realm. What is most beneficial about the digital results of these structures is that students can easily share work, you can assess everyone in the class since you have a copy of their work and sometimes an audio recording of their thinking processes, and you can see what information you may need to adapt or enhance the content of the unit of study.

Links to activators and summarizers you can adapt may be found on my Activators and Summarizer page on the Kathy Schrock’s Guide to Everything site. Please email me and share any ways you use mobile devices for icebreakers, activators, or summarizers in your classroom!

Tuesday, July 08, 2014

Road Warrior Router

This Asus WL-330NUL Multi-Mode Pocket Router is cool and is a great addition to your traveling toolkit. For $34.55, it can serve a number of purposes and help you out in a pinch!

First, if you need a USB Ethernet dongle for a Windows, Mac, or Linux laptop/ultrabook that does not have an Ethernet port, it can be used to become "wired". Since I already carry an Apple USB Ethernet dongle, this now replaces it in my travel bag.






This tiny device (2.5" L x .75" W x .5" H) is well-made and the USB portion folds into the back for protection while not in use.

The device needs power, which can be gotten from a USB port on a computer, from a wall socket via a 5 V, 1A power adapter, and even by plugging it in to a portable power bank!





What it can do...

If you plug an Ethernet cable into the Asus WL-330NUL Multi-Mode Pocket Router and plug it into a power source, it acts as a wireless access point and you can simply pick the device's SSID and type in the provided password to connect with your computer or mobile device.

If you plug the device into a computer's USB port and plug an Ethernet cable into the end, it can act as a wired network connector for your computer. If you use Windows, there is a utility included to configure the router. The Mac seamlessly allows the use of the Asus WL-330NUL Multi-Mode Pocket Router as an Ethernet dongle.

To connect the Asus WL-330NUL Multi-Mode Pocket Router to an existing wireless network and use it as a wireless router, simply plug it into a power source or computer USB port and then use the utility app (Windows) or visit a special ASUS Web page, enter the admin password which is etched into the side of the Asus WL-330NUL Multi-Mode Pocket Router and enter the SSID and PW of the existing wireless network to connect the router to that wireless network (Mac, tablets, and smartphones).

When using the utility or the special Asus Web page to configure the Asus WL-330NUL Multi-Mode Pocket Router, you can even set up an open or passworded guest network that others can access with their computers or mobile devices.

The Asus WL-330NUL Multi-Mode Pocket Router works with Windows XP through Windows 8, Mac OS X 10.5-10.8, and Linux. It supports 802.11b/g/b networking protocols and 64/128-bit WEP, WPA TKIP/AES, WPA2 TKIP/AES encryptions.

You can even assign the Asus WL-330NUL Multi-Mode Pocket Router a static IP address via the configuration utility or special Asus online config page if needed for security purposes.

So, this router can be used for many purposes and has found a permanent place in my travel bag!







Tuesday, July 01, 2014

Activators and summarizers with mobile devices

T
Activators and summarizers have been used in classrooms for a long time. We all have our favorites and students know what to expect when we begin to use them. Since many classrooms now have at least part time access to 1:1 mobile devices, whether on a cart, a BYOD environment, or a true 1:1 program, I thought I would showcase how some of these can easily be used with mobile devices. This article will introduce you to activators and summarizers, convince you to use them, provide some help with how to introduce them, and find out how students can use them.
What are activators and summarizers?
There are many definitions of activators and summarizers. I like this overview of them from the US Digital Literacy site.
My two favorite activity books are oldies but goodies by Research for Better Teaching. Written in 1993, the structures are sound and can easily be adapted for use with mobile devices. (Activators book / Summarizers book)
And, here is a newer one that just includes activators and is full of both process and content strategies for middle and high school students.
Coral Martin has a great Powerpoint presentation that includes many useful things about activators and summarizers in the classroom. She talks about a side effect of the use of activators and summarizers which is that they can be instruments to minimize the tension of the students.  Here is what that minimized tension can lead to in the learning process.

Why should you use activators and summarizers in the classroom?
Martin and Frazier/Mehle provides the following thoughts as to why it is educationally-sound  to use these structures.
  • Use deepens student understanding
  • Use enables students to begin to construct their knowledge and the personal meaning the material has for them
  • These structures support retention of knowledge as students begin to develop an organized pattern of thought and move from knowledge to experience.
  • They help the students place new information in a larger framework
  • Students feel more confident after using activators because they feel they already know something about the new material
  • Teachers can use them to find out about students’ confusions or misconceptions
  • Teachers can use them to gather formative assessment data
  • Teachers can adapt the lesson plan to match what the students know/don’t know

How can you introduce these structures  to students?
The Frazier and Mehle activators book provides some sound advice for teachers when they are planning to use activators or summarizers. These activities may require students to move around and/or meet in small groups. Is your room set-up for this? Is your furniture conducive to this? Do you want to have students moving furniture around each time you do one of these activities, or can you plan a more permanent set-up for your room that will work?
Students are very social, but that does not necessarily make them expert collaborators or a good small group member. It is helpful to use a teamwork rubric about these assets or develop one with students.
There are also process (rather than content) activators that can help students feel more comfortable with practicing these skills. In the business world, activators are usually called “ice breakers” and you can find many different types online to use with your students. After the activity, make sure to have students reflect on the process and suggest things that might make the activities run more smoothly.

How can students use mobile devices for these activities?
The object here is for you to move from traditional activators and summarizers to those that can be implemented via mobile devices. Here is sample to get you started thinking about how you might achieve that goal.
In the Saphier and Haley activator book, they introduce an brainstorming activator entitled “Brainstorm and Categorize” which is used before you present new information to students. The teacher introduces the topic and has students brainstorm everything they think about the topic and then sort the list into categories. This is done either individually or in small groups and label the categories.
To move this structure to the mobile device, first introduce the topic.
  1. Have each group of students create a single Padlet for their group using the freeform layout.
  2. The members of the group will brainstorm their ideas about a topic and put them on a note titled with their name and adding the broad topic.
  3. Students then go out and gather Discovery Education Streaming and Creative Commons licensed images on those topics and either save them to their Photos or Gallery app on their device (and put the URL to the image in their notepad) or simply add the URL of the image to the Padlet note. If they have saved the image to their device, they will need to add the URL to the note after the topic title. If they are just adding a link to the URL, clicking on the image will bring viewers right to the source of the image. (To edit a note for adding an image, the student simply taps twice on the already-created note.)
  4. Students will then make a Padlet note for the category headings they decide on, and move their notes under the appropriate heading.
  5. Once their Padlet is done, the group will post the link to their Padlet to a class Padlet, so items can be shared and you can assess their work and determine what they do/don’t know.
This activity can also be done on a whole class Padlet, and can be projected as you and the students decide on the categories and where each note should be put. Doing the activity whole-class will take longer, since there will be a lot of whole-class discussion on why items were added and which category they should be put beneath. However, working as a whole class will help you clear up misconceptions.
There are many other tools that can be used to adapt activators and summarizers to use on mobile devices. Drawing tools and screencasting tools, audio recording tools, concept-mapping tools, collaboration tools, and writing tools can help you move these activities to the digital realm. What is most beneficial about the digital results of these structures is that students can easily share work, you can assess everyone in the class since you have a copy of their work and sometimes an audio recording of their thinking processes, and you can see what information you may need to adapt or enhance the content of the unit of study.
Links to activators and summarizers you can adapt may be found on my Activators and Summarizer page on the Kathy Schrock’s Guide to Everything site. 

What activators and summarizers do you like to use? Share on Twitter! #kathyschrock

Sunday, June 01, 2014

The importance of now

The Importance of Now:

How digital learning can help schools implement the Common Core State Standards and other standards-based curriculums

(Parts of this post are part of a white paper written for TechSmith and used with permission.)
INTRODUCTION
Your curriculum has been mapped to the Common Core State Standards or other standards-based curriculum. Now what? How do you find resources to support the curriculum? How can you ensure students are “getting” it? What evidence are you going to be able to gather to demonstrate student acquisition of content knowledge and mastery? How can you measure student success and failure throughout the process? How can you use digital teaching and learning strategies to help?
These questions are on the minds of educators everywhere, and have been since the start of the standards-based movement. What has changed is both the amount and types of digital tools that can be used for both teaching and learning. With these new tools, educators can begin to think about the “importance of now” in education– empowering students to express their misunderstandings at the point of need as well as easily complete formative and summative assessments that allow the teacher to gauge student progress. At the same time, using these same tools, the educator can provide timely, meaningful and specific feedback to every student, those personalizing the teaching/learning process.
In order to start the process of using digital teaching and learning to support the “importance of now”, a discussion of both the standards documents and the higher-order thinking skills is in order.
STANDARDS-BASED CURRICULUMS 
The Common Core State Standards and other standards-based curriculum include the many of the same goals:
  • Ensure students are ready for the college and the work world
  • Include standards that are clear, understandable, and consistent
  • Provide rigorous content and application of knowledge through higher-order thinking skills1
The Common Core State Standards (CCSS)documents include standards that embed technology meaningfully across the curriculum and can easily be used as a model for any standards-based curriculum. Technology is not pulled out as a separate subject, but utilized in context. The introduction of the Common Core State Standards for English Language Arts & Literacy in History/Social Studies, Science, and Technical Subjects3 provides a rationale for this methodology:
To be ready for college, workforce training, and life in a technological society, students need the ability to gather, comprehend, evaluate, synthesize, and report on information and ideas, to conduct original research in order to answer questions or solve problems, and to analyze and create a high volume and extensive range of print and non print texts in media forms old and new. The need to conduct research and to produce and consume media is embedded into every aspect of today’s curriculum. In like fashion, research and media skills and understandings are embedded throughout the Standards rather than treated in a separate section.
This same document goes on to discuss how our students need to use technology and digital media strategically and capably:
Students employ technology thoughtfully to enhance their reading, writing, speaking, listening, and language use. They tailor their searches online to acquire useful information efficiently, and they integrate what they learn using technology with what they learn offline. They are familiar with the strengths and limitations of various technological tools and mediums and can select and use those best suited to their communication goals.4
HIGHER ORDER THINKING SKILLS
However, when looking carefully at the CCSS, the documents do not just utilize the words “technology” and “media” to indicate when technology should be used to support student acquisition and demonstration of content knowledge.
The standards support many of the cognitive skills processes outlined in formal pedagogical models commonly utilized in K-12 school settings. One that is often used to help move students through the thinking skills necessary to master content knowledge is Bloom’s Revised Taxonomy.4   This revision, by Anderson and Krathwohl, of Benjamin Bloom’s original work5 on the topic changed the names of the cognitive skills levels to action verbs to label the cognitive skill levels, since it was felt that action verbs indicated engagement. The levels were shuffled a bit to showcase the creation of content as the highest order cognitive process. An illustration of the mapping of the levels in the two models is shown here.
This triangle moniker has led lead to some misunderstandings among educators. It seems as if students need to master each level before moving to the next higher level, but this is not totally true. As students acquire new content knowledge, they have to move down and up this continuum. For instance, one cannot understand until one has some learned vocabulary about the content. And one cannot analyze information without first understanding the content in depth.
Another version of Bloom’s Revised Taxonomy, which illustrates that all these processes are interrelated, is found in the Cogs of the Cognitive Processes, as shown on my site. The interlocking of the gears highlights the fact all of the cognitive processes are interrelated and still showcase the creating level as the highest order thinking skill by making it a bit larger than the rest of the levels.
The Common Core State Standards documents contain actions that can be mapped to levels of Bloom’s Revised Taxonomy.
  • Remembering: comprehend, define, list, state, recall, repeat
  • Understanding: classify, identify, paraphrase, recognize, predict, explain
  • Applying: demonstrate, solve, employ, integrate
  • Analyzing: compare, contrast, differentiate, illustrate, question
  • Evaluating: assess, support, defend, value, evaluate
  • Creating: construct, create, develop, communicate
Assessing these skills via a formative or summative assessment can be done via the planned use of technology. In a digital learning environment, teachers are not just transferring the traditional methods of teaching to the digital world. They are utilizing the technologies to teach and help students learn in a way they is meaningful, useful, engaging, and timely. When developing lessons and units, teachers and students need to have a toolbox of options to choose from.  These tools should be content-neutral, easy-to-use, scaffolding, and provide teachers and students with the ability to use them at any one of the cognitive levels.

ASSESSING THE LEARNING: FORMATIVE ASSESSMENTS
Formative assessments are not new. Educators have always assessed student acquisition of content knowledge along the way. Quizzes, tickets-to-leave, K-W-L charts, journaling and classroom response systems are just some of the methods used in classrooms to both inform instruction (“Do I need to re-teach the content in a different way?”) and student progress (“How do I easily provide feedback to each student and assign remediation/extension activities based on their level?”)
In a digital learning environment, the concept of formative assessment is the same. However, with the infusion of digital learning tools into the process, assessment becomes more immediate and useful for the student.
When the teacher asks “Any questions?” at the end of a lesson, many students don’t yet know what they don’t know, and may be unable to formulate a question. However, after reviewing their notes, working on the math problem, writing up the lab, or developing the essential question for their research paper, they DO have questions.
With student access to a digital tool that allows them to capture an image or movie of their computer screen, mark it up, provide a narrative as to their points of confusion at point of need, and share this with their teacher, the teacher is able to respond personally to each student. The “importance of now” allows the student to specifically ask for help when they need it to move through the assignment and, by providing their teacher with a visual version of the question, the teacher is easily able to understand their problem and respond. With access to the same types of tools, the teacher can build upon the student’s shared screencast and reply to the student in a similar fashion.
Digital learning and access to digital tools, allows meaningful communication between teacher and student in a way that was previously impossible. Emailing back and forth, instant messaging, and use of social networks to allow students to ask questions has its place. However, having the student, in his or her own voice, both show and explain their question and the teacher personally responding to the student in the same way, can be infinitely more powerful and useful.
When students can get past their points of confusion with help from their teacher and gather the information they need, they can then more easily utilize the higher-order thinking processes such as inferring, analyzing, assessing, and creating.

ASSESSING THE LEARNING: SUMMATIVE ASSESSMENTS
The implementation of digital learning and access to a variety of tools also allows the student to showcase their mastery of content knowledge via a summative assessment.  Summative assessments can be constructed to target any level of Bloom’s Revised Taxonomy. The importance of student narration during a summative assessment cannot be ignored and should be an integral component of any summative assessment. In the traditional classroom, a student would stand up in front of the class and explain their project or read their essay. This was a one-time event and, in some cases, the presentation process was intimidating for the student.  In a digital learning environment, students have the technology tools available to “get it right” ahead of time and also easily share their project with others outside of the classroom in addition to those in their class.
Karen Foerch, in a blog post7 in her blog, Apps in Class, provides some ideas about the use of one type of digital tool — the screen recording and capture tool — as a way to demonstrate content acquisition via a formative or summative assessment. Screen recording tools allow the student to capture all the activity done on a computer or mobile device while, at the same time (or later) adding voice narration.
Karen provides a multitude of uses of a screen recording tool in her blog post. The post deals with a specific screen recording tool for a mobile device, but the ideas can be completed with any tool of the same type.  Link to post: http://www.appsinclass.com/educreations.html
Find out more about screen recording in the classroom here, with links to apps, software, rubrics, successful practices, ideas, and more! http://www.schrockguide.net/screencasting.html
And please share your creative ideas for the use of screencasting as an assessment option in the classroom!

WORKS CITED
Daggett, Willard R., and Susan Gendron. Common Core State Standards Initiative: Classroom Implications for 2014. Rep. International Center for Leadership in Education, Aug. 2010. Web. 1 June 2014. <http://www.leadered.com/pdf/ Common%20Core%20Standards%20Paper%20FINAL.pdf>.
National Governors Association Center for Best Practices, Council of Chief State School Officers. Common Core State Standards. Rep. National Governors Association Center for Best Practices, Council of Chief State School Officers, Washington D.C., 2010. Web. 1 June 2014.<http://www.corestandards.org/ the-standards>.
National Governors Association Center for Best Practices, Council of Chief State School Officers. Common Core State Standards for English Language Arts & Literacy in History/Social Studies, Science, and Technical Subjects. Rep.National Governors Association Center for Best Practices, Council of Chief State School Officers, Washington D.C., 2010, p. 4. 1 June 2014.<https://eduworksheets.com/common-core-state-standards>.
Anderson, Lorin W., and David R. Krathwohl. A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom’s Taxonomy of  Educational Objectives. New York: Longman, 2001. Print.
5 Bloom, Benjamin S., ed. Taxonomy of Educational Objectives: The Classification of Educational Goals. London, WI: Longmans, 1956. Print. Handbook I: Cognitive Domain. Print.
6 Schrock, Kathleen. Cogs of the Cognitive Processes. Digital image. Kathy Schrock’s Guide to Everything: Bloomin’ Apps. Kathleen Schrock, 2012. Web. 1 June 2014. <http://www.schrockguide.net/bloomin-apps.html>.
7Foerch, Karen. “Educreations: All about Apps in YOUR Classroom!” Web log post. Apps in Class. Apps in Class, n.d. Web. 1 June 2014. <http://www.appsinclass.com/educreations.html>.